Review: no-one has to die.
So for my first review I thought I’d do a game that really
surprised me and that was no-one has to die.
So let me break down
the story without spoiling anything (yez there are spoilers). You are anonymous
person who wakes up in a locked control room of a corporate building owned by the
Fenix Corporation. The building is on fire and there are several survivors
located on the basement floor and it is your job to help them escape. One
little problem however, you’re not going
to be able to save them all and it’s up to you to decide who lives and who
dies. The survivors and your characters all communicate through portable
terminals in a chat session and each part through the story you learn more of what’s
happening and the facts behind each person. The end has some surprising twists
and it’s the biggest highlight of the game.
As game play goes you navigate everyone though each floor
until the security system acts and has you play out a simulation of how to save
the survivors and get them to the next floor. You do this by a very simple grid
system that allows you to move each person once per turn, lock one fire door on
each map, and activate water systems. Each turn fire will spread and so will
the water as long as it is activated. It’s very easy and it’s just a little
mini game that you do to control the story line.
Steve Kinda a Dick |
Overall I really enjoyed the game for its story and its
outcomes. It only took me 20 minutes to beat the whole game so I really think
anyone who likes a good sci-fi story should give it a go.
I’m going to give it 4 scorched bodies out of 5
"don’t work
underground for shady corporations … it just ends bad kids"
OVERALL SCORE: 4
DESIGN- Stuart Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine
ART- Cindy Xu
MUSIC- Jesse Valentine
Hosted on newgrounds.com
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